By virtual reality, it meant an artificial environment which gets created with software plus presented to the users in a method which make them believe and receive it as an actual environment. When virtual reality is experienced on a computer then it usually involves two among the five senses and they are sound and sight. Unlike a traditional user interface, virtual reality places a user inside an experience.
Hence, in lieu of viewing a screen in front of him, a user gets engrossed and begins to have an interaction with 3D worlds. Through the simulation of many senses, like hearing, vision, touch, and even smell, the computer gets changed into a doorkeeper to this kind of artificial world. However, the only confinement to a near-real virtual reality experience is the obtainability of content as well as cheap computing power.
The technology of virtual reality
The most immediately-recognizable component of virtual reality is the HMD (head-mounted display). Human beings, by their very nature, happen to be visual creatures and so, the display technology is habitually the only biggest difference between traditional user interfaces and immersive VR systems. For example, the CAVE automatic virtual environments do exhibit virtual content onto the room-sized screens. Though they turn out to be fun for people in big laboratories and universities, yet industrial and consumer wearables emerge as wild-west.
With a multiplicity of developing software and hardware options, the future of wearables has been unfolding yet it remains unknown. Concepts, like the Playstation VR, Oculus Quest, HTC Vive Pro Eye have become important, but the players, such as Samsung, Apple, Google, Lenovo, etc. can also surprise the industry with their novice levels of usability and immersion. No matter what emerges ahead, the ease of purchasing a helmet-sized device which can work in an office, living room, or a factory floor has turned HMDs a center stage when the matter zeroes on the technologies of virtual reality.
Five important uses for VR
Though gaming is viewed as one of the most well-known uses for virtual reality, yet its potential does not stop there. VR can be applied in various other fields too and they are as follows:
- Military – The US and the UK military have adopted the utilization of VR in their training and due to this; they can undertake a wide range of simulations. VR is capable of putting a trainee in different situations, environments and places so that the military can use it for battlefield simulations, flight simulations, vehicle simulation, medic training, virtual boot camp, etc.
- Sport – Virtual reality is revolutionizing the sports industry and it is benefitting to the viewers as well as players. VR is also useful in improving the experiences of the viewers of different sporting events.
- Mental health –VR has turned into an important method to treat post-traumatic stress and it can also treat phobias, depression, and anxiety. With the technology of VR, patients can come in contact with issues that they fear while staying in a safe and controlled surrounding.
- Medical training – Dental and medical students use virtual reality for practicing procedures and surgeries that allow a free learning environment.
- Education – VR has been accepted in education meant for learning and teaching situations. So, students can have an interaction with each other and also within a 3-D environment. In fact, students having special needs, like autism have been using VR technology too.